Escape

Escape Opah's house

Board a bus, pull five colored keys from drawers, enter this round's door code, and leave through the padlock exit before Opah spends your hearts.

Escape Opah's house

Board a bus, pull five colored keys from drawers, enter this round's door code, and leave through the padlock exit before Opah spends your hearts.

The round goal, printed on a reviewed HARD objective panel, is: find 5 keys and a code, then escape Opah's house. The intro card says the same job in fewer words: find the keys and the door code, and get out before Opah finds you.

Before the bus leaves

You spawn in a night kampung lobby under a GET ON THE BUS banner. Follow the arrow to BUS 1, BUS 2, or BUS 3. Boarding any of those stops starts the round inside the house.

Claim DAILY and redeem codes before you board if your spin counter is empty. The lobby buttons filmed on the right include DAILY, PROFILE, a +150 control, and SETTINGS. The left side shows SHOP, CLASS, ITEMS, and GIFT. GIFT sits on a timer. What the +150 control pays was not shown.

A difficulty vote at the bus stop is reported from footage and was not frozen in the reviewed frames. The reported labels are:

Vote label What the report says about Opah Reported clear reward
EASY Slower Opah 60 Duit
HARD Normal Opah 100 Duit
NIGHTMARE Faster Opah, lights out Not reported

Treat those speeds and Duit amounts as unverified. A separate fact does not use the same words: the VIP pass listing grants +1 life in EASY and SUSAH. The round that was actually on screen was tagged HARD and showed two hearts. Read the vote buttons in your lobby. If the labels differ from this table, trust the buttons in front of you.

Find the five keys

Keys sit in drawers and cabinets. Those containers open with an open/close hand prompt. In the reviewed run a large yellow key was in a small drawer. Picking it up shows HOLDING Yellow Key and a DROP control, and the key takes a hotbar slot.

Bedrooms and kitchen cabinets were the rooms on camera. There is no published dresser-by-color map, so do not treat one creator's first bedroom as the only yellow spawn. Peek the exit if you can do it safely, note which padlock colors are still hanging, then search for those colors. A teammate may already be holding yellow.

Landmarks that keep you oriented: green weathered wooden walls, red carpet in the corridors, a bedroom with white metal bed frames, and a dining room with a red-checkered tablecloth.

Use the exit, not a video password

The exit door shows five padlocks, red, blue, green, yellow, and purple, plus a numeric keypad labeled CODE. Match a key to the padlock of the same color. A key does not type digits. The number does not replace a missing color. The number changes by round.

The reviewed round never showed where the number is written. Descriptions of the house also mention a passcode note as the object that carries it. Look for that note. Do not invent a room for it.

The frames also never showed the final click that consumes a key on a padlock. Stand at the colors that are still locked, use the matching key, then enter the number from this round. If a color fails, you are on the keypad, on a different door, or that padlock is already gone.

Hearts, flip flops, and the 35 Duit button

On HARD the life counter is two hearts. It was seen dropping from two to one during a chase, which matches losing one heart when Opah catches you. At zero, REVIVE? gives an 8-second countdown and a 19 Robux revive, or NO. Refusing, or letting the timer finish, shows You're out of lives and puts you in SPECTATING. The same screen prints VIP: +1 LIFE EVERY ROUND. That line is the pass advertising the extra life. The pass text itself limits the extra life to EASY and SUSAH.

Pink and purple flip flops on the floor show Found a flip flop! and add +2 Duit. The green JUMPSCARE button in the top-right costs 35 Duit. Using it produced a DUITMINE -35 mark. It was not shown stopping a chase. Leave it alone while you are on the door.

A wardrobe prompt worded Wardrobe Hide, with LEAVE, and a Motorbike Get on prompt, are reports only. They were not confirmed in the reviewed frames. The finish line that was on screen is the padlock door.

Call colors in a full server

The server holds up to 25 players. Say color plus room: yellow, kitchen drawer. If you DROP a key, name the floor tile. If a padlock is already off, say that color is done. Player callouts for the set are kunci kuning, merah, biru, hijau, and ungu. Kunci kuning is the name attached to the yellow key itself. The other Malay color words are how players talk, not a second set of items.

Do the common Escape badge loop before you chase SECRET ENDING. That badge is on the official page, and the trigger steps were not in the guides that actually show the door.

FAQ

Frequently Asked Questions

Is MALAM SAMA NENEK a different Roblox game?

No. Nenek and Opah both mean grandmother in Malay. Older thumbnails and videos still say MALAM SAMA NENEK, and that art is the same experience as place 91246277860636. MALAM SAMA ATOK and Malam Bersama Kaka are different games.

What do I have to do to finish a round?

Board BUS 1, BUS 2, or BUS 3 in the night kampung lobby. Inside the house, the HARD objective panel says to find 5 keys and a code, then escape Opah's house. The exit has red, blue, green, yellow, and purple padlocks plus a separate CODE keypad.

Can I reuse a door code from a video?

No. The keypad number is for that round. A video password will not open a later door. Copy the number you find in your own house.

Is there an official Discord?

No public Discord invite was confirmed for this experience. The Roblox description tells players to join the community server for more codes. The Sabun Studios community tied to that instruction is group 605494132.

What does the name mean?

MALAM SAMA OPAH is Malay for a night with grandmother. Opah is the hunter in the house, not the English word for a moonfish.